CubicUnit is the name of my game development project. This project contains graphic rendering tools and game logic control tools. By using the tools, I can shorten the game develpment cycle. This blog is a information pages about what I will work for the project.

星期二, 二月 21, 2006

目的

做了一段時間的開發,睇來係時侯從新評估一下自己的程式。

從一開始本來係想開發一個電腦遊戲,到現在只集中開發Rendering Engine。睇來我的工作已經開始偏離原本的目的。但係,回心想,Rendering Engine的確亦係電腦遊戲的根本。而為免日後的工作變得複雜,目前所有編程將會停止。繼而會利用部份舊有的程式從新開一個Project,新 Project只集中開發Graphic Rendering。

新Project暫名為 - Game Renderer (GR)
  • Easy export 3D graphic information from 3DMax
  • Easy import 3D graphic information to win32 application
  • Simple control on graphic (play/stop animation)
  • Support simple pixel shadering (Cartoon Shading)
  • Animation Blending (base on two animation)
  • Real time shadow rendering