CubicUnit is the name of my game development project. This project contains graphic rendering tools and game logic control tools. By using the tools, I can shorten the game develpment cycle. This blog is a information pages about what I will work for the project.

星期三, 十一月 09, 2005

揸唔定主意

在開發Render Engine的時候,我決定定義自己的3D File Format。因為這樣做,程式的自由度比較高,雖然難度都相對的高。一直以來我都有兩個方案去處理這個3D File問題。第一個方係將所有的Mesh,Bone,Animation輸出到一個檔案。第二個方案係將Mesh輸出到一個檔案,而將Bone和 Animation輸出到別的檔案。

由編寫程式到現在,我較為傾向用第一方案,因為這樣程式看來好像完整一點。但是,現在我才揸唔定主意用那一個方案比較好,因為方案二在編寫Animation Blending時較方便。

1 Comments:

Anonymous 匿名 said...

Hey, you have a great blog here! I'm definitely going to bookmark you!

I will pay $10 - $50 hour to work at home using your computer. No boss, set your own hours, easy work, start making money today!

Come and check it out if you get time :-)

11/09/2005 8:59 下午

 

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